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Roberto_R

Deforming RBD on Impact with Floor

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Hi Guys

I'm currently trying to deform a pre fractured object using a multisolver with an rbd solver input and sop solver (Dops). In the solver I have used a metaball with a copy to compute the impact radius and then plug that into a magnet sop. I was just wondering how I can get my geometry to stay dented, maybe rely on a threshold value and also after the impact, stop the sim from freaking out. If anyone could please help i would really appreciate it.

Thanks for looking at my post :)

WORKON.hipnc

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Hi Guys

I'm currently trying to deform a pre fractured object using a multisolver with an rbd solver input and sop solver (Dops). In the solver I have used a metaball with a copy to compute the impact radius and then plug that into a magnet sop. I was just wondering how I can get my geometry to stay dented, maybe rely on a threshold value and also after the impact, stop the sim from freaking out. If anyone could please help i would really appreciate it.

Thanks for looking at my post :)

Here is a fixed file...

Inside the SOP-solver you can do almost any type of Geometry manipulation and the RBD will update.

No need to reference back to SOPs and deforming the incomming object.

WORKON.hipnc

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