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fuel trail in explosion

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Hi, everyone

I've been trying to simulate an building explosion effect. I use particles(convert into metaballs) to emit fuel, the result is a little odd. It seems that if the fuel moves too fast, the fire can easily be torn apart into some blobby hot spots. I also try to use the same particle system to control the velocity field, I don't think I fully understand how custom velocity field works together with the combustion module. Neither the "gas particle to field" method nor the "field force" method can give me a satisfactory result. I wonder if anyone has better method to solve the fuel or smoke trail problem.

Have a look at my test file, and help me with some advice please.

Thank you very much!!!


Edited by SamXY

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