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poppy

voronoi fracture + Spring SOP + deformed object?

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Hey

I've been playing with peeling/ silenthill effect using voronoi fracture + spring SOP. It went well with stll object.

But I cant get it to work with deformed object.

I've managed to use rest position to maintain voronoi fracture pieces. However, the deformation mass up spring SOP.

How can I approach this? Thanks.

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Please post a hip file so we can see what you've done.

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