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Roberto_R

quick PYRO question

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Hi Guys, I'm currently doing some R and D on a tram explosion that I'm working on. I was wondering if anyone can help me :). I'm trying to get more details in the sim, so it shows the scale of the explosion better and any rendering optimizing techniques would be really appreciative .

The current sim has 200million voxel

Roughly 1.4gb a frame

I have the source cell size small

After going through a ton of material on the net, this should be high enough to get a nice looking sim. I know I'm doing wrong somewhere

Attached a 2 sec clip of what it looks like at the moment

Cheers for looking at my post guys :)

odforce1.zip

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