Jump to content
Xims

Procedural game level, Houdini to UDK in minutes

Recommended Posts

Hey guys,

I made a new tool for Houdini to game engine (UDK). The tool adjusts the level to place settlements and the user can adjust the settlement the way they see fit.

Like the heights position, location and shape of the settlement.

The location and rotation of all the main buildings.

The amount of assets around the main buildings these are adjustable for assets against the buildings close to the building and the ones further away from them.

Foliage can also be added and adjusted based on the amount the user wants them to climb slopes.

They will not grow on settlements and roads

The user can also add roads (flattening the environment and gets rig of foliage on the road).

And add high wires to connect all the settlements to give them a power grid.

Finally I also added an exporter.

The video shows building a level from start to finish in UDK.

Real-time it took 10 minutes from an empty level to the level in UDK

another video

Edited by Xims
  • Like 1

Share this post


Link to post
Share on other sites

Nice work man! this will be good working together with the coming houdini engine :D

Share this post


Link to post
Share on other sites

Nice job Mark :).

Is everything UV mapped as well?

Or are you still working on that?

Share this post


Link to post
Share on other sites
Guest xionmark

It would be far more useful to slow the video down, you can't tell what's really happening on export/import, not a very good way to present a method ...

Share this post


Link to post
Share on other sites

Nice work man! this will be good working together with the coming houdini engine :D

yep I just adjusted it so it would work the same way in houdini as in the game engine. all i need now i Houdini engine to try it out :)

Nice job Mark :).

Is everything UV mapped as well?

Or are you still working on that?

everything has UV I just dont have any textures on them

It would be far more useful to slow the video down, you can't tell what's really happening on export/import, not a very good way to present a method ...

I added another video, the export/import is not really that interesting everything is handled in the tool. the user only needs to click the export button.

It then creates a folder on the desktop with the meshes and a .t3d file.

the user only need to load the models and the .t3d file in UDK and its done.

Edited by Xims

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×