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PBR transparent shadow

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Is it possible to control shadow opacity from the shader in PBR?

Something like Cl export variable or something else?

In traditional shading it is not a problem but I cant find solution for PBR.

I need to get transparent shadow from non-transparent object.

Thank you very much

Edited by evgen

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In the mantra surface material you can simply check "enable faux caustics" in the opacity tab and set your shadow intensities however you wish. Of course this works only for cast shadows and not form/shape (however you wish to call them) shadows. You could fake these with a little bit of translucency.


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