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Specular shader that supports POP alpha ramp?

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Have been searching around a lot on Google and don't find a working shader that works for particles point color and point alpha.

Only one I found is the Clay shader in 12.5, I got this working. But it doesn't have any Specular or Reflectivity.

Not skilled enough yet to make my own that does work. Newb.

Anyone who can help? :)

Thanks M.

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If you jump inside the clay shader you can turn on specular in the surfacemodel node (Reflect tab) and then promote all the spec parameters. That should work...

Edited by JonathanGranskg

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Thanks, but still don't get it. There is a OGL Specular on the surface model node, but that is turned to white and doesn't do any changes?

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Thanks, but still don't get it. There is a OGL Specular on the surface model node, but that is turned to white and doesn't do any changes?

I think that's viewport only

Edited by JonathanGranskg

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