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mantra shader material parameter overrides at object/geometry level

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I am using multiple delayed load objects - using procedural geometry shaders (delayed load procedurals) and I would like to use one shader with overrides for all of them. I tried using the parameter overrides on a material sop but this doesn't seem to work with geometry loaded with procedural shaders. Is there a way to do this maybe pass the parameters to the shader at the object/obj level?

I tried putting ....

/shop/constant "diffclr" {1,0,0}

in the shop_materialpath at the geometry/obj level but I am not sure this can work or what the syntax is.

I have uplaoded a file.



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