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ivankr9

Houdini to Blender connector

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This connector is written in Python with Node based Houdini workflow.
It uses a wavefront OBJ and MDD cache.
Transformation is described by quaternion rotation and is not tied to a parent (in world coordinates).
These tools are designed to facilitate the export from Houdini.

 

bl_tools.otl

Edited by ivankr9
for new verson of blender obj import bug fix
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Whoa. That's pretty cool!

Is this a school project or for work or for fun?

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Cool beans! I always find that it's easier to learn when I have a goal in mind and can explore the new ideas that way.

This looks very powerful. Is it new? Is anyone else working on stuff like this? Have you thought of releasing it when you're done? Creative commons? Selling it?

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This looks very usefull. I always wanted to use Blender for GPU rendering with Houdini. I look forward to seeing the finished thing.

 

Keep up the good work ^_^

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would love to see a Houdini engine integration as well :D

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i have done something just shortly with the cycles render:

 

it's a bad hack but it works at least on windows

 

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=147592#147592

 

in the cycles node help there is the path to the standalone render.

 

 

a solid integration of the cycles render would be nice and thanks to the apache license there won't be any trouble with the license.

but it would take a lot of time to do this and the current way with xml is not a good way to do it in my opinion.

what i want to see is if the file format could be a git db repository like that you can get merge, sync, commit, diff's and history for free.

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