Jump to content

Best way to get reflection from fire

Recommended Posts

Hey Guys

i was just wondering what way everyone uses to get ground reflection and reflection on objects without having to render textures...... So just a layer of fire reflection to comp on top.

I usually make the fire phantom but what material is best to make the floor/objects.

Thanks for looking at my post guys :)

Share this post

Link to post
Share on other sites

Your materials should match what objects you want lit in the scene.

If you have a dirt ground then a diffuse material would be best. If you have a reflective floor then turn on reflections.

You want these materials to be very close to what they would be in real world, eg. bump texture/ reflection/ fresnel amount/ etc.

You should be able to get away with using noise in the bump for most stuff. Depends on your scene though

You can then just use all_reflect and all_diffuse AOVs (or what ever you need) for your render then add them in comp so you shouldnt need to worry about alphas.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now