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Mikael Amion

Stippled / Cross hatching Toon shader ?

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Hi guys. I´m trying to figure out how to build a customizable Stippled toon shader in VEX. The goal is to have the option to choose between image textures or VEX patterns and/or colors at each point in the Color ramp so the shader will mimic real life drawing techniques.

I´ve been staring and doodling around at the array outputs from the Ramp Parameter and trying to combine it with the Ramp filter and lots of other nodes but I´m a bit clueless here.

Here are some real life drawing techniques that I´m aiming for.


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