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roughsporty

preserving uv space ....

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I have made a material for a simple ball. But it seems that the material changes if the geometry will be deformed. For a test scene I will be have soft body balls and want to use a procedural material with noise but the noise pattern should not change as you can see in the screenshots. It just should follow the stretching ball. I think it has something to do with the procedural material which I have put together. Would be great if someone can have a look.

Thanks

test.hipnc

post-4077-0-38972700-1384531709_thumb.pn

post-4077-0-00900000-1384531728_thumb.pn

Edited by roughsporty

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Guest mantragora

Add rest position to your object.

PS. Probably you will need this link too.

Edited by mantragora

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Hmm, so easy :-) I thought that the rest vop in the shader is doing the same as in the SOP context.

Thank you

Add rest position to your object.

PS. Probably you will need this link too.

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