Naeem 3 Posted November 19, 2013 (edited) Hey everyone, I have a weird problem with my fire render. I have some artifacts (the area around the rock inside the fire) and I have no idea what is causing them. Please see attached image. I am using a distant light with PBR and raytrace shadows with Blackman volume filter and filter width set to 1.25. I tried Micropolygon as well and it was the same. Any ideas? Edited November 19, 2013 by Naeem Share this post Link to post Share on other sites
Naeem 3 Posted November 19, 2013 So I ran some tests and I believe I have found the cause of the problem. See attached images. When I simulate with Burn Rate set to 0.9 or 0.99 I do not get any artifacts. However, the same sim at Burn Rate set to 1 is creating artifacts. No idea why this is the case, really. Anyone have any ideas? Share this post Link to post Share on other sites