Jump to content
lisa

3d Coat -> Houdini

Recommended Posts

I'm using 3D Coat for the first time and created a character with voxel sculpting that I want to import into Houdini to rig and animate. I've gone through the re-topo process, but lost a lot of detail in the conversion to a quad mesh. I'm looking for any tips/tricks/settings that will allow me to go from voxel to a reasonable polygonal model that Houdini can handle. For anyone currently using 3D Coat, what's your typical pipeline in to Houdini?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×