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3d Coat -> Houdini

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I'm using 3D Coat for the first time and created a character with voxel sculpting that I want to import into Houdini to rig and animate. I've gone through the re-topo process, but lost a lot of detail in the conversion to a quad mesh. I'm looking for any tips/tricks/settings that will allow me to go from voxel to a reasonable polygonal model that Houdini can handle. For anyone currently using 3D Coat, what's your typical pipeline in to Houdini?

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