Jump to content
Sign in to follow this  
efen

Creep SoP - not uniform NURBS

Recommended Posts

Hello,

 

 

From Houdini's help:

"NURBS surfaces might distort the crept geometry due to the non-uniformity of their U and V knot sequence. If the knots are not laid out uniformly (as in the case of a NURBS spline), knots closer together will squash the crept geometry in the corresponding surface region."

 

How to preserve shape of my geometry and avoid that squashing due non-uniformity of UV knot sequence? I've tried basis and refine SoP, nothing happen.

In Houdini 8 Creep SoP was working fine [for me], UV knots weren't distoring geometry [Z axis on Creep SoP]. Sidefx support gave me answer that H8 Creep SoP was buggy.

 

Is there any solution to preserve the shape of crept geo [in Y world axis] in H13?

 

 

 

 

creepBug.hipnc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×