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imoh3n

Footprint Deformer

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https://vimeo.com/84576619

 

a houdini digital asset that consist of two part.

Deformer :
     - Deform source by pushing points.
     - Customize the shape of edges.
     - Rest force for pushing back points.
     - Export deformation as displacement map.

Painter :
     - Paint on source.
     - Ability to erase or growth painted area.
     - Export paint as color map.

 

post-4986-0-77894500-1390240405_thumb.jp

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Agreed, great looking tool and well demonstrated.

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Looks great! How do you do the deformation back to normal, just blending the rest values with the deformed values?

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Looks great! How do you do the deformation back to normal, just blending the rest values with the deformed values?

That's right.

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I mean the wesleys comment part. ..

While dist(restPos, P) > bias  :

          P = P + (N * restForce);

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