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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com).
It's a plugin for creating incredibly large rigid body simulations on average PC.
The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.
The plugin is free and without limits! So you can create truly stunning massive simulations.
BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources.


Main features:
- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Emitting system
- Includes many example scenes for studying
- Support for Windows(64bit) and Linux(64bit)
- Support for Houdini 12 & 13

 

 

Links:
Houdini: www.sidefx.com
LinkedIn: www.linkedin....Houdini-4796605

More author's videos: vimeo.com/user3251535

 

 

Create freely, simulate quickly and enjoy fully!

Best wishes,
Milan Suk

 

Download BulletSOP v2.0.11 for Windows and Linux here: http://bit.do/BulletSOP_v2_0_11

Edited by MilanSuk
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I finally got around to testing out the BulletSOP, I'm blown away! It's absolutely amazing! I'm sad I didn't use it for previous projects! Awesome tool Milan!! I'll upload some tests soon :D

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greenhorntrouble: Installing the compiled tool does not work for me. Could this be caused by using H vc11 instead of vc9?

 

V13.0.314

Win 7 64bit

 

Thank you

 

 

SOLVED! using vc9 works

Edited by hatrick

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Hey there!

 

I was wondering if there is a way to have an object fracturing multiple times or re-fracturing, kinda like what the "Make Breakable" tool in Houdini allows you to do, but with the BulletSOP.

 

Hope I was clear enough.

Thanks :D

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Hey there!

 

I was wondering if there is a way to have an object fracturing multiple times or re-fracturing, kinda like what the "Make Breakable" tool in Houdini allows you to do, but with the BulletSOP.

 

Hope I was clear enough.

Thanks :D

 

In example file You can find it in "Advance/voronoi_impact_break".

It's auto-fracturing pipeline, which mainly includes standard sop nodes, so It can be easy customize!

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I see. Is there a way to do it  with prefracturing?

Just apply voronoi fracture on input geometry. It will work! :)

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Hi. Milan Suk.

Is BulletSOP of VC9 not work on  houdini VC11.

It is work well on houdini 12.5 vc9, but i do the same on houdini13.0314 VC11, it just not working.

Please help !

Thanks!  :wacko:

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Hi. Milan Suk.

Is BulletSOP of VC9 not work on  houdini VC11.

It is work well on houdini 12.5 vc9, but i do the same on houdini13.0314 VC11, it just not working.

Please help !

Thanks!  :wacko:

 

Yes, VC9 is not working on VC11!

Can I ask Why do you use Houdini 13 VC11 and not VC9?

 

If SideFX add VC11 on this page I will support it. And VC9 will no longer be supported!

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Hey Milan,

 

Are you interested in accepting bitcoin as payment?

You could have an address under your posts to take donations for people who relaly like the plugin. Super easy to send money around the world and no transaction fees.

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Hey Milan,

 

Are you interested in accepting bitcoin as payment?

You could have an address under your posts to take donations for people who relaly like the plugin. Super easy to send money around the world and no transaction fees.

Sure, I will look at it and let you know!

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Few News:

- I created BulletSOP private GitHub project, so all whose bought source code have now better way how to contribute!

 

- for Windows users: I switch to vc11(VS 2012) so next BulletSOP versions will be only for this compiler version. Also Houdini 12.5 will not be supported(If you buy source code, you can compile it for your self with VS2008).

 

 

edit: I just realize that I still have older laptop with VS2008, so I think that H12.5 will be supported!

Edited by MilanSuk

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Aliencorpse: I sent you message few days ago. I'm not sure If you read it.

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Hello Milan

 

i want to ask if we have a problem wit the COG volume in RBDS btbuild. I try to sim a lot of particles (boxs) stick on One sphere,but i cant have a particules simulated on the interior of the sphere, the solver make theme always outside. some reasons ?

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Hello Milan

 

i want to ask if we have a problem wit the COG volume in RBDS btbuild. I try to sim a lot of particles (boxs) stick on One sphere,but i cant have a particules simulated on the interior of the sphere, the solver make theme always outside. some reasons ?

What about this :)

New nodes are black!

crowd_setup.hipnc

Edited by MilanSuk

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What about this :)

New nodes are black!

very nice Milan !! thanks :) but what i try to do is to keep the particles stick on the sphere volume, this is the effect that i try to do : 

, i did it when im using 3dsmax but i want to do it with Houdini. some ideas ?

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Hi Milan,

             Hope you are doing fine man. Its been a long time I've tried BulletSOP. So I searched for the updated version. But to my utter disappointment the link that you've provided for 2.0.11 is not working :(

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