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henrik.g

"Metamorphosis" -

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Hey everyone!

 

 

This was my termproject in the 2013/2014 winter term at FH Mainz.

 

It was my first big project using Houdini. And I am the only one here at my school using it.

Our school is under the firm grip of Maxons Cinema 4D! :D

 

I showed it to a lot of people here... but you know.. people who know you are always kind.

So I thought to seek some critique and feedback here!

 

Please be honest and straightforward about everything you dislike!

 

 

 

Thanks so much in advance!

Greetings!

Henrik

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Incidentally, I just saw this on vimeo earlier in the evening. Very cool!

 

Initially, I found the 80s-style harsh shadows look a bit jarring but I love the concept by the end of the video! I think others will probably say that soft shadows is just a way to cater to the masses. :)

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Guest tar

Great stuff - I would also try a version where the camera is rolling at the start - maybe 1.5 turns until you are at the main island.  Might be able to roll it in AfterEffects.

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Hey, thanks for the replies guys!

 

Hard Shadows were a trade-off I had made to increasing render performance. Lighting over all isn't as nice as I wanted it to be... 

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Hey, thanks for the replies guys!

 

Hard Shadows were a trade-off I had made to increasing render performance. Lighting over all isn't as nice as I wanted it to be... 

 

Yeah like you said, the lighting could use some improvements. Nice work anyways, lovely to see something not so much in the realistic FX spectrum.

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Maybe even some screen space ambient occlusion might be enough and cheap if you render a depth pass along with the images.

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Second thought: This type of film can probably just use an OpenGL ROP with high quality settings on a GL3-capable video card.

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Hey.

 

What do you mean by "Screen Space Ambient Occlusion?" Especially "Screen Space"?

I had a seperate Ambient Occlusion pass using an "Occlusion"-Node and exporting it using an Parameter. ?

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