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EddyCG

Scale RBD by velocity

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Hi everyone, 

I need a little bit help. 
I want to scale by velocity an rbd packed object drive by pop and keeping collision between objects. 
I want all the cubes collide each other and keep scaling based on velocity. 

To be more clear i've joined an exemple file from Next step procedural animation. 

Thanks for helping.

 

pop_bulletforce_scalebyvelocity_400.hipnc

Edited by EddyCG

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No answers here and on sidefx forum. Maybe it's not yet possible. If someone have the answer please let me know.

Thanks

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