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LaidlawFX

Activation on Impact with an object like ground

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Hello,

 

So I need to create an activation trigger for a multisolver, that is based on impact with a certain object. I know it involves a script solver, but I've reach a dead end on how to detect impact based on a certain object. I know my impact data will say when it impacts what object it impacts with, but I need to save this data going forward and decipher it probably with a dopobjscreatedby("X"). Attached is the version that shrinks the geo based on the script solver activate_onFrame is based on Frame # 34. It hits a random object then hits the ground. I would rather call out if it hits the ground then shrink so I don't have to babysit the sim for activation of this.

 

Thanks

-Ben

 

Edit: Attached the example scene file, duh!

ShrinkScene.hip

Edited by LaidlawFX

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Closer.. gives me another road to go down for sure, need to play with it to store the value inside the sop solver as opposed to in dops. Haven't tried that yet.

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