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Tim.Mo

Preserve UVs during fracturing?

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Is there a way to keep the UVs from getting messed up during fracturing?

 

Screenshots to show you what I mean

 

Before:

https://www.dropbox.com/s/mssyfu4wt7ubn29/Screenshot%202014-04-19%2009.54.12.png

 

After

https://www.dropbox.com/s/iullbfp6figabxt/Screenshot%202014-04-19%2009.54.53.png

 

 

I know that you can group the geometry that's created to the outside and inside and then unwrap the inside.. to get this result.

 

https://www.dropbox.com/s/0rkqy5cdhap8jtd/Screenshot%202014-04-19%2009.57.56.png

 

 

Is this the best I can do ?

 

Thanks!

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It should work better with vertex uvs. You should be able to convert your uvs with an AttribPromote SOP, going from points to vertices shouldn't be a problem.

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