Jump to content
Sign in to follow this  

Preserve UVs during fracturing?

Recommended Posts

Is there a way to keep the UVs from getting messed up during fracturing?


Screenshots to show you what I mean









I know that you can group the geometry that's created to the outside and inside and then unwrap the inside.. to get this result.





Is this the best I can do ?



Share this post

Link to post
Share on other sites

It should work better with vertex uvs. You should be able to convert your uvs with an AttribPromote SOP, going from points to vertices shouldn't be a problem.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this