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Lucas van Rossum

Reuse packed fracture as passiv animated geo

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Hi

I did an RDB simulation with a fractured packed Obj.

I would like to use this fractured animation as passiv animated object and glu some other objects to it. 

 

I have try to reimport the fracture packed  in a "RBD Packetobject" set it in passiv and copied the point attribute to retrieve the animation of fracture. 

Unfortunately it does not work as expected. 

 

post-8260-0-47706000-1398807825_thumb.jp

 

Is this possible?

 

regards

 

PassivPackedOBJ.hip

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If I understand you correctly, I think your problem is you're not setting intrinsics. Specifically, with packed prims you need to make sure the "transform" and "pivot" intrinsic attributes are set. I created a SOP Solver in your second sim that sets these, and it seems to do what you want.

 

PassivPackedOBJ_sopsolver.hip

 

-James

Edited by Kappy

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