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Lucas van Rossum

Reuse packed fracture as passiv animated geo

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I did an RDB simulation with a fractured packed Obj.

I would like to use this fractured animation as passiv animated object and glu some other objects to it. 


I have try to reimport the fracture packed  in a "RBD Packetobject" set it in passiv and copied the point attribute to retrieve the animation of fracture. 

Unfortunately it does not work as expected. 




Is this possible?





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If I understand you correctly, I think your problem is you're not setting intrinsics. Specifically, with packed prims you need to make sure the "transform" and "pivot" intrinsic attributes are set. I created a SOP Solver in your second sim that sets these, and it seems to do what you want.





Edited by Kappy

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