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FLIP Stickiness by Point Attribute?

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i am trying to create a FLIP Fluid simulation in wich i need to controll the stickiness on a per particle bases. The goal is to melt an object which hangs on a wall which, some parts of it should slide slowly down, some sould stay.

I would like to be able to paint a stickiness attribute onto FLIP objects.

So is there a way to control the Stickines for the FLIP by a Point Attribute?

Or which approach would you suggest (My knowlage of DOPs are Basic (or a bit more ))

Kind regards


PS: i also read the posts about stickiness with fields but i was not realy able to follow along or how to apply this to my particular problem.

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You can use a POP Wrangle on a flip fluid to affect per point attributes. 

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