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RBD (bullet) initial state blows up my sim

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hey people i'm kinda new to houdini and i'm having a problem with a sim in bullet


i have a bunch of rbd point objects i sim them to a rest state where there velocities are 0  and  i ROP out the  last frame and use that as my initial state in the dop network

the thing is when is when i re sim using my inital state everything blows up and my objects just fly away like crazy Am I doing something wrong shoudln't my sim start with the objects at rest with 0 velocities


am i missing something?? maybe the way im setting my inituial state 






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