Cake Kid Posted May 20, 2014 Share Posted May 20, 2014 (edited) Hi guys, I'm facing a problem in Houdini. I've been given animation of a man and I need to create skin fracture on him and blow parts of his skin away. As it's deforming object, when I voronoi piece of his skin, voronoi pieces don't stay the same through the whole animation. I was wondering and researching, how else could I make pieces of his skin fly away, but I am a bit stuck. I have the animation in both low res (6000 poly) and high res (100 000). We aim to render the high res model, meaning I need to fracture the high poly one somehow, without having to wait a week for simulation to finish. Do you guys have any tips on how to tackle this problem? I'm attaching a .hip with animated sphere, showing that after I voronoi it, the voronoi freaks out on some frames. voronoi_on_animation.hipnc Edited December 2, 2015 by Cake Kid Quote Link to comment Share on other sites More sharing options...
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