MorhafMehena 3 Posted June 20, 2014 Really quick question; where's the keep only points sop (the one that deletes everything but the points so you only mesh the particles without any fields), and what is its actual name? Can't seem to find it anywhere.. Share this post Link to post Share on other sites
rayman 447 Posted June 20, 2014 use Add sop and check Remove Geometry But Keep the Points option Share this post Link to post Share on other sites
pbarua 43 Posted June 24, 2014 Or Delete SOP just turn on "Keep Points". Share this post Link to post Share on other sites
Skybar 352 Posted June 24, 2014 (edited) Or better yet, in an Attribute Wrangle SOP set to run over primitives: removeprim(0, @primnum, 0); If you are removing volumes and not polygons though, you probably want to set the last integer to 1. That removes the points connected to the primitive being removed, in the case of volumes where it always has 1 point you probably want that removed as well. Edited June 24, 2014 by Skybar Share this post Link to post Share on other sites
MorhafMehena 3 Posted June 27, 2014 Thanks guys, it seems all 3 methods are working! It didnt make that much of a difference though.. size went from 292Mb to 282Mb. Probably because all the detail attributes were still there (vel, timescale etc, but I think I need those now to emit my splash particles from). Share this post Link to post Share on other sites