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Camouflage shader

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Buenas noches!

I'm trying to create a camouflage shader, something like http://www.shaders.org/enhance:ts/ts_camo.htm

First of all I want to get a spots with a shapes like in this example.

I tried several types of noise in different combinations but all looks wrong.

Very bad if you don't know what are you doing :(

Anyone knows what mathematics I must use?


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Camoflag is a cellular pattern, so check out Worley/Voronoi patterns.

A quick way:

P -> SpaceChange -> Voronoi -> random seed generates a random Color -> Cf

Feel free to put P through some serious 3D noise before it gets fed into Voronoi.

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