Jump to content
acc3d

DOP sub steps - is timeblend necessary?

Recommended Posts

Does anybody know if a DOP Network automatically generate sub-integer frames if you set sub steps higher than 1?

 

For example, if I pass in some geometry from SOPs that's saved on disk in integer frames, does DOPs automatically interpolate subframes, of would I need to use a Timeblend to generate subframes.

 

 

Share this post


Link to post
Share on other sites

No, it won't do that for you. If you have integer geo, and you want interpolated subframes, you have to use the Timeblend SOP.

Share this post


Link to post
Share on other sites

The Wire and Cloth/Solid solvers can do swept collisions of surface colliders as these solvers will sub-step between global sub-steps. Drag the geometry through the sub-steps linearly.

 

All other solvers (pyro, flip), you have to make sure the geometry moves correctly at sub-frame intervals.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×