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willow wafflebeard

prevent object node parent transform

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i have a object level DA which suppose to accept multiple inputs from nulls and build a curve inside the the asset.

 

my problem is the first object will serve as the parent of the DA and it moves the whole container.

is there a way to prevent that behavior inside the asset like how the muscle object node handles multiple inputs?.

 

or another node that came to mind was the fetch node option "use parent transform of this node" toggle.

Edited by willow wafflebeard

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Use fetch nodes to get world transforms for all the input objects.

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