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apply different parameter values per particle

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Hi,

I wanna know if there is a way of how to apply different parameter values per particle from a same shader. (ex) I want to apply different range of texture sequence file and different some value of a shader parameter.

Thanks in advance...

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Add attributes with the same name as the parameter you are trying to affect and set the values to want you want.

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Hi sibarrick

Thanks for reply, would you explain more detail it ?

I wonder what I do it after when I add attribute set value.

Added attribute automatically affect to a shader in SHOP ?

How can I add attribute ? I'd appreciate it if you explain it with simple example or network. Thanks in advance

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