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Bullet Timescale

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Hey Folks,


So i seem to be running into an issue of scaling time with bullet. When i use the scale time parameter on the dopnet it gives some weird results. At normal speed it works fine in terms of behaviour its just too fast for a slow mo shot.


I could do it post sim using timeblend and time warping the bullet points but this wont give me accurate collisions with moving characters in the scene.


I could attempt to retime the collision character and run the sim at normal speed then time warp it back to the normal speed i guess, but this would be much easier if Timescale worked.


Any suggestions for making the timescale work live.





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