Quazo Posted October 24, 2014 Share Posted October 24, 2014 Hello Dudes, I have a candle flame with the pyro2 shader. We want this kind of shading. The problem is that the flame should only illuminate itself and nothing else in the scene. The emission ends up in the direct emission pass. I asked around and couldn't find a solution. How would you get rid of the emission of the flame in the indirect emission pass? I tried out the Billowy Smoke Shader, but it also has emission on it. If there is no way of doing this, we would just render out the flame in a separate image. Cheers, Johannes candle_flame_a_0004_jf.hipnc Quote Link to comment Share on other sites More sharing options...
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