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image sequence as texture but then some

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<_< One shader, one hundred squares, one image seguence, sounds easy so far accept that I'd like each square to be showing a different image out of the sequence. Can it be done? I've tried a VEX_SuperShader with an expression in diff that reads a prim attribute I created for each square, like


the shader just turns red...

I'd love any suggestions


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Any way to do this in 2017?  

I would like to texture an array of planes each with a different still image.  The images can be pulled from an image sequence or folder of images.  Is this possible without building a separate shader for each plane?

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