austincable 0 Posted August 12, 2004 One shader, one hundred squares, one image seguence, sounds easy so far accept that I'd like each square to be showing a different image out of the sequence. Can it be done? I've tried a VEX_SuperShader with an expression in diff that reads a prim attribute I created for each square, like testA.`prim("obj/model/attribcreate1/",$PR,"test",0)+$F`.jpg the shader just turns red... I'd love any suggestions austin Share this post Link to post Share on other sites
AndrewVK 0 Posted August 13, 2004 Try this. template.zip Share this post Link to post Share on other sites
jonah@jonahtobias.com 1 Posted October 2, 2017 Any way to do this in 2017? I would like to texture an array of planes each with a different still image. The images can be pulled from an image sequence or folder of images. Is this possible without building a separate shader for each plane? Share this post Link to post Share on other sites