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blackchicken

Geometry from points

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 Hello, I have a question. I have very dense ground mesh, and I need it to reduce, just for better work in viewport . I need ground only for collision and don`t need so much details. I could use polyreduce but it is so slow. It is possible use scatter (I can paint interesting area for more points = more details) and then connect nearest points into polygons? Triangles is ok. Is there some tool? Don`t remember I need something like this in past.  Thanks a lot. 

Edited by blackchicken

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For ground you could perhaps use Triangulate2D and Ray that up to your original ground mesh. Or just a regular grid and Ray that. You might also want to try if Remesh might be faster than Polyreduce.

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remesh

 

or take a low res grid and ray it down onto you high res ground...

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