blackchicken 16 Posted November 27, 2014 (edited) Hello, I have a question. I have very dense ground mesh, and I need it to reduce, just for better work in viewport . I need ground only for collision and don`t need so much details. I could use polyreduce but it is so slow. It is possible use scatter (I can paint interesting area for more points = more details) and then connect nearest points into polygons? Triangles is ok. Is there some tool? Don`t remember I need something like this in past. Thanks a lot. Edited November 27, 2014 by blackchicken Share this post Link to post Share on other sites
eetu 531 Posted November 27, 2014 For ground you could perhaps use Triangulate2D and Ray that up to your original ground mesh. Or just a regular grid and Ray that. You might also want to try if Remesh might be faster than Polyreduce. Share this post Link to post Share on other sites
legomir 0 Posted November 27, 2014 Mayby volume extude, convert to VDB and convert this to polygons? Share this post Link to post Share on other sites
michael 171 Posted November 27, 2014 remesh or take a low res grid and ray it down onto you high res ground... Share this post Link to post Share on other sites
blackchicken 16 Posted November 28, 2014 Thanks a lot guys, remesh work perfect. Share this post Link to post Share on other sites