Jump to content
sheerkohf

Deer Modeling in Houdini ! Is Procedural Possible ?

Recommended Posts

Hi Friends !  Here are the screenshots  of the deer I just modeled in HOUDINI  !  It is Normal Box Modeling !

My question is -  Is it possible to do PROCEDURAL MODELING (parametric) of  Animals, Humans and other organic things in HOUDINI  ?

 

So that by modeling ONE DEER we could make variations of the same deer using parameters  ( a young deer, male deer, female deer, big deer, small deer or may be another species of deer . Is it possible  in HOUDINI ?

post-10432-0-09799400-1417451574_thumb.p

post-10432-0-74127300-1417451585_thumb.p

post-10432-0-38270700-1417451597_thumb.p

post-10432-0-02248400-1417451609_thumb.p

post-10432-0-36114700-1417451620_thumb.p

Edited by sheerkohf
  • Like 1

Share this post


Link to post
Share on other sites

Hi Friends !  Here are the screenshots  of the deer I just modeled in HOUDINI  !  It is Normal Box Modeling !

My question is -  Is it possible to do PROCEDURAL MODELING (parametric) of  Animals, Humans and other organic things in HOUDINI  ?

 

sure :-)

 

but it depends on the target model quality how hard it will be. have fun :-) 

Share this post


Link to post
Share on other sites

i know this tutorials can help:

 

Procedural Modeling:

http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=222&Itemid=383

 

the scene file has a procedural corn tree:

https://www.sidefx.com/index.php?option=com_content&task=view&id=2312&Itemid=259

 

what you can see is the construction of the model is different then when you model just strait away. you always have to think how you want to build a model where you have the best proceduralism.

Share this post


Link to post
Share on other sites

Thanks for the help ! In the meanwhile here is the image of the textured deer. The texturing is done in Mudbox !

post-10432-0-83814800-1417534594_thumb.j

Share this post


Link to post
Share on other sites

hi sheerkohf,

 

most creatures topologically consist of cylinders. each limb is a cylinder that needs to be fused with open parts of a subdivided mesh. delete two quad polygons from the main body and use an eight sided cylinders for legs and arms.

 

i did some procedural animals here:

http://vimeo.com/archvis/houdini

Share this post


Link to post
Share on other sites

The difference between a female deer and a male deer could be merging one more box.

Share this post


Link to post
Share on other sites
Posted (edited)
On 1.12.2014 at 5:34 PM, sheerkohf said:

Is it possible to do procedural modeling of animals, humans and other organic things in Houdini?

It is. Just transfer a bunch of curves from tubes, grids and lines with pscale and velocity attributes into a volume. Reshape VDB will blend all shapes eventually.

dinosaur.thumb.jpg.bf0a5768a371995a26e9bf94dd2c6b51.jpg
dinosaur_back.thumb.jpg.eb0f236bca6c234f583a5bc7d972d838.jpg

dinosaur.hiplc

Edited by konstantin magnus
  • Like 3

Share this post


Link to post
Share on other sites

It's also a good idea to use Lsys to build the squeleton, there are certain advantage of going that way even it's not that intuitive

 After you could use kind of meatball volume to shape the muscle under, like in the old school, some of you might remember metaball tubes from metareyes, Spanish... 

I mean this is a vast subject, many way are possible...

Getting more organic this weekend after some hot hardsurface method last week... But still same thing... Few nodes, valid method for each model, few seconds works each time
Result for lazy people

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

houdini_headscale_draw_vince.PNG

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×