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Infinite FLIP Tank

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I have a scene where a cube goes down in a "infinte" viscoous FLIP tank. I am doing the sim on a small area, in order to avoid a huge tank. I am also keeping the velocities low on the edge. You can watch a flipbook here: https://dl.dropboxusercontent.com/u/97342856/sc06_v003_animatic.mov

 

What do you recommend in order to extend the surface?

I am aware about the FLIP tank-Ocean surface workflow but I dont think it will suite.

 

Thank you in advance.

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Do you mean an ocean out to the horizon? I think you're on the right path, small sim for detail, then fill in the rest with an ocean shader. Finalize it with some compositing love.

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What if you used two tanks and simply animated the location of one to appear after you traverse the first one? Kind of like leap frog style.

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@kleer001: the final thing is going out with Alembic to another system so I must find a geometry solution. 

 

@Atom: I cant clearly understand what you are suggesting. 

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Sure, but it is going to eventually be rendered, right? Is this for a video game?

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No its going to be rendered with VRay on 3dsmax. I am saying cause you mentioned ocean shader.

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