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gillsp

rendering eating up ram

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I have cached up the geometry, but when I render the foam(590Gb), about 40mil, the mantra: calculating geo/foam starts to eat up the ram, up to 100%(32GB). Anyone has any idea to optimize? Thanks

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Yes, Delayed Load will save you a lot of memory.  The new packed disk primitives make it really convenient too, as you can just use a file sop with the "Load" parameter set to "packed disk primitive" (This is equivalent to the workflow Jorge suggested)

 

Hard to have any more suggestions without a scene or further details.

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Thanks, I haven't really tried packed primitives or the delayed load, I will take a look into these later. Appreciated.

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But packprimitives only stores transform, would it be problematic when it comes to render motion blur which requires velocity?

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