gillsp 1 Posted December 2, 2014 I have cached up the geometry, but when I render the foam(590Gb), about 40mil, the mantra: calculating geo/foam starts to eat up the ram, up to 100%(32GB). Anyone has any idea to optimize? Thanks Share this post Link to post Share on other sites
georgeivan 3 Posted December 4, 2014 Have you tried using this https://www.sidefx.com/docs/houdini13.0/nodes/shop/vm_geo_file Share this post Link to post Share on other sites
jkunz07 186 Posted December 4, 2014 Yes, Delayed Load will save you a lot of memory. The new packed disk primitives make it really convenient too, as you can just use a file sop with the "Load" parameter set to "packed disk primitive" (This is equivalent to the workflow Jorge suggested) Hard to have any more suggestions without a scene or further details. Share this post Link to post Share on other sites
gillsp 1 Posted December 4, 2014 Thanks, I haven't really tried packed primitives or the delayed load, I will take a look into these later. Appreciated. Share this post Link to post Share on other sites
gillsp 1 Posted December 4, 2014 But packprimitives only stores transform, would it be problematic when it comes to render motion blur which requires velocity? Share this post Link to post Share on other sites