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rohandalvi

Texture Building in Houdini and special discount offer

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Hello Everyone,

 

I recently launched my new training series titled "Texture building and Materials in Houdini"

 

Promo

 

The main purpose of this training is to help users understand the texture and material building system in Houdini. The topics covered in this training range from a basic understanding of using color maps, using patterns and noise maps, modifying and distorting UV maps, using For Loop to create complex repeating and random textures and also creating a custom physically based shader using the physically based shading nodes available in Houdini.
 
For more information you can click on the link given below
 
 
SPECIAL ONE DAY DISCOUNT - 20th Dec.
 
$10 off on each part of "Tea and Cookies" and "Floating Island" Series
 
 
regards
Rohan Dalvi
Edited by rohandalvi
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Looks very useful, thanks Rohan.  Keep up the great work!

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While, stuff like this has dedicated software for it nowadays, like substance,

This does look amazing, it has been in the back of my mind to also recreate substance like stuff in Houdini,

but I never got around to it :P

 

Keep up the good work!

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What a soothing voice you have, sir. I'll totally check this out. It looks very high quality!

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I still want a 3D paint (texture) sop and 2D paint copnode in Houdini...
the possibilities are endless

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Thank you everyone for the kind words. I really appreciate.

 

This is one aspect of Houdini that I have always liked. The amount of things that you can do with VOPs in regards to texture building are almost limitless.

 

But then that's I like about Houdini in general. Endless possibilities  :)

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