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ispep

wire solver, connected between two animated objects like 3dsmax hose o

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Coming from 3DSMAX I'm looking for a way to have a 'hose' connected to and move freely between two animated objects. As a test I have two boxes, between which I have drawn a curve/line. The two boxes I then convert to static rigid bodies, and the curve into a wire. If I use attach wire to surface - the wire then drifts away from the point I attached it to. I've tried changing the strength but it doesn't have any impact other than exploding at higher levels. Could someone point me in the right direction please, as it would be greatly appreciated.

 

I'll have to apologise, I discovered that if I change the constraint type value from soft to hard I appear to get a similar effect, although it doesn't like dynamically stretching?

Edited by ispep

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The more I play with it the less it works.

 

I can create the constraints between the two objects but theres a lot of oscillation and when the animated object moves away the wire starts going crazy.

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sounds like you  might want to up your damping (linear and/or angular) and maybe substeps

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