benderonline 2 Posted February 6, 2015 (edited) I'm wondering how the UV Texture node is choosing to assign textures when the Texture Type is set to "Face". I would've presumed that this would mean 'face (primitive)' but appears to be quite a strange distribution? (made a subdivided grid, apply a uv texture and uv quickshade node to see what I mean). I would've assumed that 'face' wouldn't mean anything but the primitive... Edited February 6, 2015 by benderonline Share this post Link to post Share on other sites
3iart 9 Posted February 6, 2015 per planer projection. make a box, uv texture that with face. now make a platonic solid and uv texture that with face. I think now you will understand. Share this post Link to post Share on other sites