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benderonline

UV texture node

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I'm wondering how the UV Texture node is choosing to assign textures when the Texture Type is set to "Face". I would've presumed that this would mean 'face (primitive)' but appears to be quite a strange distribution? 

 

(made a subdivided grid, apply a uv texture and uv quickshade node to see what I mean). I would've assumed that 'face' wouldn't mean anything but the primitive... 

Edited by benderonline

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per planer projection. make a box, uv texture that with face. now make a platonic solid and uv texture that with face. I think now you will understand.

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