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Doum

translate noise with a custom coordinate, not in global

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Hello,

 

I want to translate a noise in vop with a custom coordinate system for each point. until now I have a 3x3 matrix per point or a direction vector, is it enough? If yes, How do I do this? any hints are welcome.

 

Thanks

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Sure? Another choice is to use a vector4 attribute as a quaternion (or vector3 axis/angle representation). So you displace in some "local space" and then rotate it before adding to the old position.

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Thanks edward I'll try that that, and I suppose your doing these transformation on the P that you plug in the turbulence, not the offset right?

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it working :) it was easier than I though :) I cannot upload screenshot, but here the recipe.

 

float to vector which X is multiply by time = animated offset

 

animated offset * custom vectorFlow per point, normalize this vector and multipy it by the length of the animated offset vector and add this to the P

 

plug that into Pos of the noise et voila!

 

Thanks

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