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luc255

Morphing VDB shape and UV

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Hi everyone,

 

I would like to know if you have any ideas how to create nice UVs between morphing shapes.

 

Enclosed I have created two ways to do that, but with the first one, I have a strange frange between my UVs and with the second, it is a little bit blurred.

 

Thank you for your future tips and tricks!

 

Sylvain.

 

PS: It's for my school short movie.

fusion_uv.hipnc

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Up...

 

Currently, I am blocked in my school short movie..

 

Thanks.

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Hi Sylvain, This is a followup to your DM about the UV Texture to FLIP particle fluids mesh RnD on Vimeo.

 

 

Firstly have a look and download Spev's hip file here:

http://forums.odforce.net/topic/15866-melting-a-textured-object-with-flips/?p=97374

 

Dig through that to get a good understanding as it's a nice simple file.

You can then swap out the geometry source with any VDB_to_poly shape (or fluidSource node in my case) you wish to use, adding point UVs in the same way.

 

To fix the UV seam issues should they come up, add a polyExtrude.

Here's the source geometry network I used for the end example in the video:

 

UV_SEAM_FIX.gif

 

Cheers,

 

Matt

Edited by mattak

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Hi matt,

 

Huge thanks for your complete answer !

 

But I guess there are several things I have misunderstanding, I always have my UV seam after your process.

 

Enclosed there are some exemples.

 

Best,

 

Sylvain.

uv_seam_matt.hipnc

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