alanbogana 0 Posted April 14, 2015 Hi, Sorry if this was already covered (I found similar topics but on older versions of Houdini and I'm a newby). I would like to create a mesh (a sequence of mesh, to export in the obj format) from a pyro fluid (from smoke but also from density/heat and other elements). I've been trying with some methods by browsing online but without a great success. Considering that I need a classic mesh and not a VDB which would be the best workflow ? (pyrofields --> blast -> isooffset or --> points from volume --> vdb from particle --> convert to vdb) Best Alan Share this post Link to post Share on other sites
Hyrulean 1 Posted April 24, 2018 You're on the right track. You can just use convert vdb right after the pyro to convert it from a houdini volume to a vdb, then use another convert vdb to get the polygons. There is a tutorial that goes a bit more in depth about this, specially the shading: is this what you were looking for? Share this post Link to post Share on other sites
Hyrulean 1 Posted April 24, 2018 damn I might be a few years too late hahaha Share this post Link to post Share on other sites