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Farmfield

Simpler way to rotate particle around trajectory?

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So I managed to solve how to get a particle to rotate around it's trajectory using VOPs but there just gotta be a simpler way to do this kinda stuff than messing about with math in VOPs, right?

 

And don't get me wrong, I love the level of control you have doing these type of setups in VOPs but sometimes you just want a simple solution. :)

spin.trajectory.hiplc

Edited by Farmfield

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Oh sorry, I missed the "simpler" part, just thought you asked "how". My bad :D

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I actually changed the post from yesterdays "how do I?" to "is there a simpler way?" as I managed to solve it in VOPs today after 3 days of trying to find a "simple" way - though this was still before your reply. ;)

 

But I still think there just must be a simpler way to do this - kinda like how I knew (at least) 3 ways to generate normals along a curve tangent before realising you could do it in one step using the polyframe node. :D

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