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Outputting floats from displacement shaders

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How can I get a parameter out of a displacement shader into a surface shader so i can use it to power the deffuse or use it for any other purpose?

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How can I get a parameter out of a displacement shader into a surface shader so i can use it to power the deffuse or use it for any other purpose?

14204[/snapback]

Look at the dimport() VEX function in the VEX Reference Manual, or the Import Displacement Variable VOP.

Good luck!

Jason.

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