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Yanana

Far clipping plane problem

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Hi,

I (think I) have a problem with my far clipping plane. My render doesn't catch the objects in the back while I do see them in my viewport. 

I am aware of the 1 to million ratio that I can't exceed, but my objects are about 70 units away so I don't see why that should be a problem.

Help:(

 

post-12374-0-81772700-1430424195_thumb.j

post-12374-0-30450600-1430424199_thumb.j

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Guest tar

How do you calculate the 1 to 1 million ratio?

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The far clipping divided by the near clipping. I the settings on .1 and 100,000.

However, I have to admit, that for some reason it started working now:P

I think I only changed the position of the arealight in my scene, but I had the problem for a longer time and with another shot as well. I still don't know what happened:/

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Guest tar

The far clipping divided by the near clipping. I the settings on .1 and 100,000.

 

 

I don't think this applies to anything in the renderer tbh - Mantra should have a 64 bit Z-buffer which means has up to ~18 million-trillion possible values....

 

You should upload an example file please.

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Guest tar

Just looks like your light isn't lighting up the far objects?

 

Edit: Can you point out what is missing. Please check the alpha channel too.

 

Thanks!

Edited by tar

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Project's long done and everybody's happy:) I sort of fixed it in the end by just cleaning up my scene. I had the SOPs where I created the geometry still in the scene but hidden, and when I deleted them for scene readability purposes it was fixed. 

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