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henrik.g

FLIP - Bullet interactions end up explosive

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Hey everyone!

 

I am in the RnD Process of having a bottle filled with water crash to the floor.

 

I have set up the Bottle with Bullet and constraints. Which works fine.

Also the FLIP Fluid without Bullet works fine too obviously.

 

Now if I merge the whole stuff the first few frames mostly work well.

But the moment the bottle crashes to the floor the Bullet Sim kinda gets horribly explosive.

 

 

I tried different flip collision method, yet they do not pick up the very thin bottle geometry.

Any ideas on how to make this work properly?

 

Or should I just sim both things one after the other? Assuming the water would not have an massive effect on the behaviour of the Glass?

 

Thanks so much for any help in Advance!

Hipnc attached.

 

WaterInBottle_003.hipnc

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