Jump to content
Sign in to follow this  

Exporting RBD geometry

Recommended Posts

I'm a bit surprised that it doesn't seem to work.


I have a simple box geometry which gets shattered with a voronifracture node. The AutoDopNetwork simulates everything correctly. Then I try to export an .obj or .fbx sequence over to SI. I use a ROP Output driver. I attach it to the dopimport node in the box geometry (the last node in the tree), press render and end up with a very small file which contains nothing when opened in SI or Modo. When I attach the ROP Output driver to the voronoiFracture and press render everything works as expected, I end up with a file which can be opened in another app and contains the expected object. Right clicking on the dopimport and choose "Save Geometry" also gives me a mini file which doesn't contain anything.


How is this done properly?


Thanks for any tips and info



P.S.: Any links to H to SI pipeline tuts highly appreciated. Couldn't find anything myself.

Share this post

Link to post
Share on other sites

if you're using packed geometry make sure it's unpacked before export

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this